Turn a flat gray block-in into a painted side-scroller background, then extend it and generate lighting variants for other levels.


Flat gray shapes for the layers: foreground platforms, mid-ground, sky.
Mirva renders the block-in in the game’s style, keeping every shape and the aspect ratio.
More texture detail where it matters; overpaint and color correction by hand.
Extend the background sideways and relight it for other levels: night, dusk, winter, sunset, each from the same block-in.












