Sketch vs. prompt
While building LENS, the team tried to pin down one cavern, Verdigris, in words alone: the tower here, the arches there, the stairs in front. In 13 minutes Mirva made 26 images from prompts of up to 170 words. Each came out a different cavern: the arches, the stairs, the scale and the light shifted from run to run. The final Verdigris was rendered from the artist’s line drawing.
The drawing


The prompts: 26 attempts, 13 minutes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26“Polished concept art painting, confident economical brushwork, alla prima. An exact composition of a massive underground cavern. Layout: In the bottom left and center foreground, a raised, flat stone walkway with small steps extends into the middle distance… On the left midground, a prominent tall, square ruined stone tower with classical windows stands on a rocky outcrop. On the right foreground and midground, a heavy multi-tiered ruined classical structure with rounded arches…”
One of the prompts, 170 words in full. Real prompts and outputs from the LENS board.
“On the left midground” covers a thousand positions. A drawing is one. The model fills the gap with a guess, and the next run guesses again.
A prompt doesn’t pin anything down, so each image is a new composition. You can’t art-direct a dice roll; you can only reroll it.
When the model chooses the layout, the result isn’t your composition. That matters for art direction, and for copyright: a prompt alone generally doesn’t make you the author.
Draw the composition, the silhouette or the pose on a canvas, and direct Mirva from it. Words are still useful for what words are good at: materials, mood, light. The layout comes from your hand, and it stays where you put it.