Use cases
Character sheets, paint-overs, game environments, storyboards: real work from our boards, made the same way every time. The artist draws and decides; Mirva does the execution.

Draw the character once. Mirva turns it into front, side and back views, poses and expressions that stay on model, ready for a sheet, for 3D, or for the next artist on the team.
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Your sketch sets the composition, the values and the camera. Mirva paints over it in your style, and you paint over the result. The layout never moves.
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Start from a gray sketch or a 3D block-in. Mirva paints it into a finished environment, then you iterate the world: weather, time of day, new angles, wider shots.
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Design the character once, then board in rough stick figures. Mirva finishes each panel with the same character, in your pose and your framing.
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