Sketch to 3D
Draw the character, let Mirva render it and paint the views it needs, then turn them into a 3D model you can orbit and export, without leaving the board or writing a prompt. And go the other way: block a scene out in 3D, and Mirva paints it.
Sevan, from LENS. The artist drew him; Mirva rendered him, painted the side, back and three-quarter views, and made 3D models from all four. Real images and models from the board.
1 · The sketch
2 · The render


Textured
AnimatedThe models turn live in your browser and switch between the textured model and its mesh. Rigging and animation are Mirva’s next 3D skill: the rigged Sevan was made with Meshy’s auto-rigging and a motion-captured walk.
One image leaves the back to guesswork. Ask for a turnaround and Mirva paints side, back and three-quarter views on model, then sends them all to a multi-view 3D model.
Hunyuan3D Sketch makes a model from the drawing itself, for blockouts and quick volumes.
Smart Topology rebuilds a heavy generated mesh into a clean, light one: the sand yacht below went down to 7,901 triangles. Rigging and animation come next.
Models sit on the board next to the art they came from. Orbit them, compare versions, show the team.
GLB, FBX, STL or USDZ, on to Blender, Maya, a game engine or a printer.
Block a scene out in Blender or turn a model to the angle you need, and Mirva renders it in your style with the layout kept. 3D blockout to render →
Textured
Textured
Textured
TexturedAsk in plain words and Mirva picks the model for the job, or name the one you want.
Meshy
Characters and props with ultra mode, rigging, animation, PBR and topology control.
Meshy
One object from up to four views.
Tencent
High-detail models from a single image.
Tencent
3D straight from a sketch, guided by text.
Tripo
High-quality models with PBR and texture control.
Tripo
Multi-view generation with PBR and texture control.
Tripo
Fast 3D from a single image.
Hyper3D
Stylized models from up to five images, with speed and detail tiers.
Microsoft
High-quality models from a single image.
High-fidelity image to 3D with fine control over structure, geometry and texture.
Yes. Some models work from one image (Hunyuan3D, TRELLIS.2, Tripo P1), and Hunyuan3D Sketch from a sketch. For a character you’ll rig, several views give a cleaner model: Mirva can paint the missing views first.
GLB, FBX, STL and USDZ, so the model goes on to Blender, Maya, a game engine or a 3D printer.
They are a fast, faithful start: blockouts, previs, concept models, and bases to refine. Smart Topology retopologizes a model to a clean, lighter mesh; rigging and animation are coming next.
Yes. Orbit a model on the board to find a camera, block a scene out in Blender, and Mirva renders it in your style, keeping the layout.