Skills & lore

Your style and your world, written down once.

Consistency is the hard part of AI art: the same character, the same world, the same hand, image after image. In Mirva you write it down once. A skill is a way of working, like your rendering style or your paint-over process. Lore is what your world is made of: its characters, places and rules. Attach them with a chip, and every result comes back on model.

1

Write it once

A short document in your words: how you paint, what a character looks like, what the world’s rules are. Add reference images from your board.

2

Attach it

Pick it as a / Skill or a # Lore chip when you ask Mirva for something, or let Mirva pick the right one.

3

Draw, and direct

Your sketch sets the composition; the skill sets the hand; the lore keeps everyone on model. Change the skill, and everything made with it follows.

Skills: a way of working

Real skills from LENS, each with an input the artist gave and what came back.

Character sketch to Painterly Render: inputCharacter sketch to Painterly Render: result
/ Skill

Character sketch to Painterly Render

A rough figure sketch in, a finished painterly character out — pose and proportions untouched.

Environment sketch to painterly render: inputEnvironment sketch to painterly render: result
/ Skill

Environment sketch to painterly render

The artist’s rendering style, written once: flat facets of color, decisive light, crisp rim lighting.

Painterly Render 3: inputPainterly Render 3: result
/ Skill

Painterly Render 3

Turns a grey block-out into a lit, painted location, keeping its layout.

Character render: inputCharacter render: result
/ Skill

Character render

Takes an ink drawing to a full render without redesigning it.

Cinematic Environment Render: inputCinematic Environment Render: result
/ Skill

Cinematic Environment Render

Pushes a color sketch to a cinematic key frame.

Lore: characters and worlds, on model

Describe a character once, and any sketch of them comes back as them: costume, proportions, details.

Sevan — Character Visuals: inputSevan — Character Visuals: result
# Lore

Sevan — Character Visuals

Sevan’s look, written down: goggles, headpiece, layered robes. Any sketch of him comes back on model.

Character Concept: Tech-Merchant: inputCharacter Concept: Tech-Merchant: result
# Lore

Character Concept: Tech-Merchant

A character doc that turns a loose gesture drawing into the right person.

Baldric: inputBaldric: result
# Lore

Baldric

The crew’s lore: drop a location in and Mirva places the right characters in it.

For studios: the house style, shared

Skills and lore live with the project. Everyone on the team draws with the same style rules and the same character bible, so a new artist’s first image is already on model, and the art director changes one document instead of correcting a hundred images.

Questions

Do I need to write prompts?

No. Skills hold the words, so you don’t repeat them. You draw, attach the skill, and ask in a sentence.

How is this different from a style reference image?

A reference image says “something like this”. A skill says how you work: the brushwork, the values, the edges, the palette, in your words, plus references. It stays the same across every image and every artist on the project.

Who can see my skills and lore?

They belong to your project and the people you share it with.

Write your style down. Keep it everywhere.