Split a finished character into separate, consistent parts — helmet, plates, mail, belt, sword — ready to model, rig or reuse.


A full-body render, front and side.
Mirva renders each part on its own, matching the original design.
Turn the parts into 3D assets and reassemble the character.
Every element the character was broken into on the board, including three takes on the helm: each piece isolated, in the same metal and wear, ready for 3D.
Helm
Helm, bigger beak
Helm, modified
Shoulder pads
Chest plate
Chainmail
Belt
Scarf
Arm guards
Elbow pads
Gloves
Hip armor
Leg armor
Leg greaves
Knee pads
Shoe
Sword
ScabbardIn the same session every piece went on to become a 3D model, and finally the whole knight. Hover over a piece, or tap it, to turn it and see its mesh.
3DTap for 3D
3DTap for 3D
3DTap for 3D
3DTap for 3D
3DTap for 3D
3DTap for 3D
3DTap for 3D
3DTap for 3D
3DTap for 3D
3DTap for 3D
3DTap for 3D
3DTap for 3D
3DTap for 3D
3DTap for 3D
3DTap for 3D






