Character asset separation

Split a finished character into separate, consistent parts — helmet, plates, mail, belt, sword — ready to model, rig or reuse.

The character, front
Input The character, front
All separated elements
With Mirva All separated elements

How it works

  1. 1

    Start from the character

    A full-body render, front and side.

  2. 2

    Separate the elements

    Mirva renders each part on its own, matching the original design.

  3. 3

    Build the kit

    Turn the parts into 3D assets and reassemble the character.

The separated elements: 18 parts

Every element the character was broken into on the board, including three takes on the helm: each piece isolated, in the same metal and wear, ready for 3D.

  • HelmHelm
  • Helm, bigger beakHelm, bigger beak
  • Helm, modifiedHelm, modified
  • Shoulder padsShoulder pads
  • Chest plateChest plate
  • ChainmailChainmail
  • BeltBelt
  • ScarfScarf
  • Arm guardsArm guards
  • Elbow padsElbow pads
  • GlovesGloves
  • Hip armorHip armor
  • Leg armorLeg armor
  • Leg greavesLeg greaves
  • Knee padsKnee pads
  • ShoeShoe
  • SwordSword
  • ScabbardScabbard

The pieces in 3D

In the same session every piece went on to become a 3D model, and finally the whole knight. Hover over a piece, or tap it, to turn it and see its mesh.

  • 3DTap for 3D
    The whole knight
  • 3DTap for 3D
    Helm
  • 3DTap for 3D
    Helm, another take
  • 3DTap for 3D
    Scarf
  • 3DTap for 3D
    Shoulder pad
  • 3DTap for 3D
    Chest plate
  • 3DTap for 3D
    Chainmail
  • 3DTap for 3D
    Arm guard
  • 3DTap for 3D
    Gauntlets
  • 3DTap for 3D
    Hip armor
  • 3DTap for 3D
    Leg armor
  • 3DTap for 3D
    Greave
  • 3DTap for 3D
    Knee and leg plates
  • 3DTap for 3D
    Sword
  • 3DTap for 3D
    Scabbard

Try it on your own work.