Start from a gray sketch or a 3D block-in. Mirva paints it into a finished environment, then you iterate the world: weather, time of day, new angles, wider shots.







Environment concepts multiply: every location needs moods, angles and variants, and they all have to feel like one world. Generating each from scratch breaks that. Iterating from one painted environment keeps it.
A gray sketch, a value study, or a block-out in Blender.
Mirva renders the block-in as a matte painting in your style.
Storm, night, dusk, a closer camera, a new angle: same place, same rules.
Widen into scrolling backgrounds or isometric assets for the game.