Game environment concept art

Start from a gray sketch or a 3D block-in. Mirva paints it into a finished environment, then you iterate the world: weather, time of day, new angles, wider shots.

The problem

Environment concepts multiply: every location needs moods, angles and variants, and they all have to feel like one world. Generating each from scratch breaks that. Iterating from one painted environment keeps it.

How it works in Mirva

  1. 1

    Block in the space

    A gray sketch, a value study, or a block-out in Blender.

  2. 2

    Paint it

    Mirva renders the block-in as a matte painting in your style.

  3. 3

    Iterate the world

    Storm, night, dusk, a closer camera, a new angle: same place, same rules.

  4. 4

    Extend and adapt

    Widen into scrolling backgrounds or isometric assets for the game.

Try it on your own characters and worlds.